Physics Browser Games
Games on JoyArc where the simulation decides the outcome, not a scripted animation. Every entry below runs a real solver each frame: chains, springs, rigid bodies or granular sand. What separates them is what the solver is pointed at.
10 games · all JoyArc originals, no download
All physics games
Claw Club
Experience realistic crane physics, collect 8 adorable plushies into your personal prize cabinet, and enjoy free daily coins in the ultimate virtual claw arcade.
Dune Glide
Hold to accelerate, release to take off and dive onto the slope: chain Perfect landings across endless dusk dunes.
Doodle Dog: Draw to Save the Dog Free Online
Draw protective ink shields to save a cute doge from furious bee swarms across 24 hand-authored levels, each with its own hazard layout.
Pocket Pins
Pull the right pins in the right order to route colour balls into the bucket — 20 hand-authored puzzles.
Oops Tower: 3D Precision Tower Stacker Game Online
Stack floating architectural floors into a vibrant skyline in an endless run: every floor lands faster than the last, with crosswinds, drifting foundations and precision combo bonuses.
Screw Away 3D
Remove pins, let suspended plates swing and fall, and clear five puzzles while respecting the limited standby rack.
Wobble Goal
Two wobbly bodies, one ball, ninety seconds. Play with a full moveset, or collapse everything onto a single key per player.
Tether Trouble
Two climbers, one rope, twelve rooms: nobody gets far alone, and pulling too hard knocks you both down.
Weapon Balls: Arena
Clash in a high-speed physics arena: spin procedural blades, time your parries, survive the shrinking royale and topple the multi-armed giant.
Sandspiel
A creative falling sand simulator: combine sand, water, fire, lava, plants and acid in a dynamic cellular automata physics sandbox.
What to know before you start
Dune Glide penalises a landing only by the angle between your velocity and the ground tangent, so a clean glide never fails even off a cliff.
Wobble Goal and Tether Trouble both simulate legs or a rope as constraint chains solved several times per step; unstable results there are solver tuning, not randomness.
Sandspiel is a cellular automaton rather than a rigid-body world: sand piles, water flows, fire spreads, and nothing is pre-baked.